Deployment

Best Practices in Patch Management; Part 3 of 3

Learn about the best practices for online game patching to ensure the best possible experience for your gamers in this three-part series.

Our previous posts, Build a Patch Management Strategy That Works and A Better and Friendlier Approach to Game Patching, covered the challenges associated with PC and Mac game patching; the importance of an efficient patch management strategy; and how to provide players the shortest update path to get them to the most current version of the game.

In this post, we highlight game asset management and our two-step game patching strategy.
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Best Practices in Patch Management: Part 2 of 3

​Learn about the best practices for online game patching to ensure the best possible experience for your gamers in this three-part series

In our last post, Build a Patch Management Strategy That Works, we covered the challenges associated with PC and Mac game patching and the importance of making an efficient patch management strategy for your game. The goal is to minimize the size of your updates and to get your players playing your game rather than have them waiting a long time for it to update.

Now we’ll discuss a better and friendlier approach to game patching which will reduce friction for your players and keep them playing longer.
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Best Practices in Patch Management; Part 1 of 3

Learn about the best practices for online game patching to ensure the best possible experience for your gamers in this three-part series.

Massively Multiplayer Online (MMO) games for PC and Mac are bigger and more complex than ever – and so are the updates necessary to keep them running for your gamers.

Despite advances in high-speed household internet connections, developers and publishers want to prevent long patch times, especially if a patch prevents a player from getting into the game for a considerable length of time.
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TEMPE, AZ – September 25, 2013 –  Solid State Networks , the leading company focused on the digital deployment of software and online games, today announced the availability of version 3.5 of the company’s  DIRECT™ platform. DIRECT™ enables and manages the critical processes involved in digital distribution including  download, install, version, patch, launch,  and  repair.

“Deployment really is the pain point that almost all game development studios and publishers run into,” said Rick Buonincontri, CEO of Solid State Networks, Inc. “The requirements are constantly changing and without a dedicated team, it’s very challenging to stay current. We find that developers of all sizes think they can handle the challenge alone, but we often get a call very late in the process as the reality of developing, shipping and deploying games becomes a reality.”
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