Solid State Networks introduces a new way for developers to implement progressive onboarding that reduces wait times for players of PC games and virtual reality experiences.

Phoenix, AZ, May 19, 2017 – Solid State Networks announced today that DIRECT for Release Automation, the cloud-based DevOps solution that accelerates the last-mile deployment to internal teams, partners and players worldwide, is now integrated with Unreal Engine 4, Amazon Lumberyard and Unity 5.

DIRECT’s game engine integrations allow developers to easily create a progressive onboarding experience that significantly reduces wait times for new and returning players. Typical game deployment processes require all game assets be available locally before game play can begin, which can lead to long wait times during first-time installations and for returning players that require a game update.

DIRECT for Release Automation accelerates last-mile deployment to internal teams, partners and players world-wide

Phoenix, January 31, 2017 – Solid State Networks announces the availability of DIRECT for Release Automation, a cloud-based DevOps solution that accelerates the last-mile deployment of games and virtual reality (VR) experiences to internal teams, partners and players worldwide.

DIRECT for Release Automation is the first DevOps release automation solution specifically targeting game and VR developers.  It is based on more than seven years of experience working with AAA and independent game developers to help them speed up the last mile of the game deployment pipeline.  DIRECT  addresses the unique challenges associated with implementing Continuous Delivery practices to support the development and testing of immersive interactive experiences.

Everyone knows how important it is to quickly get players into the game. There are two primary processes that contribute to time spent outside of playing the game:

  • Installation time
  • Download time


Online Game Deployment is a core business process for online game publishers.  It includes all of the activities required to get a game ready to play on the player's system, such as download, install, update/patch, launch and repair functionality.

Typically, we’ve found that game developers and publishers will build their game deployment solutions with the mindset of “make it work now and improve upon it later.” They’re either looking to save time and money or they don’t have the time and money to do it right from the beginning.