Updates/Patching

Trying to find a commercially viable game patching solution or a download manager that’s built for your type of game isn’t necessarily easy. Typically, game makers must roll their own solutions, but with that come the risks associated with most technology projects:
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If your download manager or game patching process cause too much friction, you risk losing players.

Some new players may abandon your game simply if it's a pain for them to download.  Associating your game with a bad download experience can be a costly mistake that you don't want to make

Your updates and game patching also present the potential to lose players because of friction.  If the business model of your game relies on regular content updates, but your game patching process is painful, players may abandon your game based on a poor user experience. ​

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Best Practices in Patch Management; Part 3 of 3

Learn about the best practices for online game patching to ensure the best possible experience for your gamers in this three-part series.

Our previous posts, Build a Patch Management Strategy That Works and A Better and Friendlier Approach to Game Patching, covered the challenges associated with PC and Mac game patching; the importance of an efficient patch management strategy; and how to provide players the shortest update path to get them to the most current version of the game.

In this post, we highlight game asset management and our two-step game patching strategy.
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Best Practices in Patch Management: Part 2 of 3

​Learn about the best practices for online game patching to ensure the best possible experience for your gamers in this three-part series

In our last post, Build a Patch Management Strategy That Works, we covered the challenges associated with PC and Mac game patching and the importance of making an efficient patch management strategy for your game. The goal is to minimize the size of your updates and to get your players playing your game rather than have them waiting a long time for it to update.

Now we’ll discuss a better and friendlier approach to game patching which will reduce friction for your players and keep them playing longer.
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